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<blockquote data-quote="federicobarbarroja" data-source="post: 241860"><p>A ver..si con esto aclaro u obscurezco<img src="/foros/styles/default/xenforo/smilies/biggrin.png" class="smilie" loading="lazy" alt=":D" title="Big Grin :D" data-shortname=":D" /> </p><p></p><p>Subsonic ammunition is limited to velocities below the speed of sound (about 1120 feet/second, 341 meters/second). Bullets that move through the transonic range to go supersonic (exceeding the speed of sound) create much more noise in flight due to a shock wave created by supersonic flight through air. Even with the muzzle blast contained, the sound of a bullet alone in transonic/supersonic flight can sound very similar to a gunshot at close range. As such, silencers and suppressors are much more effective when used with subsonic ammunition. Silencers and suppressors used without subsonic ammunition receive only a +2 Perception Test modifier.</p><p></p><p>Because most firearms, especially rifles, regularly use supersonic ammunition, their Damage Code is affected when velocity cannot exceed subsonic speeds. In other words, because velocity is limited, energy is lost. A heavier bullet is usually used to help keep energy as high as possible.</p><p></p><p>Barring any frangible, flechette, reverse ogive, and APDS munitions, any type of special ammunition may be loaded to subsonic velocities. Their effects are applied normally. Armor piercing subsonic ammunition (AP as opposed to APDS) receives a x0.75 Armor Rating modifier.</p><p></p><p>The table below lists altered Damage Codes for certain weapon classes when using subsonic ammunition. Damage Codes reflect the use of the heaviest bullet feasible for each weapon class. Ranges for affected weapon classes should be reduced by half. Weapon classes not listed cannot use subsonic ammunition.</p><p></p><p><img src="http://img.photobucket.com/albums/v369/unsere/subsonic.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="federicobarbarroja, post: 241860"] A ver..si con esto aclaro u obscurezco:D Subsonic ammunition is limited to velocities below the speed of sound (about 1120 feet/second, 341 meters/second). Bullets that move through the transonic range to go supersonic (exceeding the speed of sound) create much more noise in flight due to a shock wave created by supersonic flight through air. Even with the muzzle blast contained, the sound of a bullet alone in transonic/supersonic flight can sound very similar to a gunshot at close range. As such, silencers and suppressors are much more effective when used with subsonic ammunition. Silencers and suppressors used without subsonic ammunition receive only a +2 Perception Test modifier. Because most firearms, especially rifles, regularly use supersonic ammunition, their Damage Code is affected when velocity cannot exceed subsonic speeds. In other words, because velocity is limited, energy is lost. A heavier bullet is usually used to help keep energy as high as possible. Barring any frangible, flechette, reverse ogive, and APDS munitions, any type of special ammunition may be loaded to subsonic velocities. Their effects are applied normally. Armor piercing subsonic ammunition (AP as opposed to APDS) receives a x0.75 Armor Rating modifier. The table below lists altered Damage Codes for certain weapon classes when using subsonic ammunition. Damage Codes reflect the use of the heaviest bullet feasible for each weapon class. Ranges for affected weapon classes should be reduced by half. Weapon classes not listed cannot use subsonic ammunition. [IMG]http://img.photobucket.com/albums/v369/unsere/subsonic.jpg[/IMG] [/QUOTE]
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